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You don't need any 3D modeling experience to create 3D type in Photoshop. This course explains every step along the way. Steve Caplin starts with the basics: turning regular type into 3D type and then rotating it in 3D space. Subsequent topics cover extruding, inflating, beveling, and revolving type - all concepts that will help you work with other types of 3D objects. Steve uses glass-like type to illustrate the kinds issues you'll encounter with transparency, reflection, refraction, lighting, and shadows. You'll then create a 3D object from scratch, and place it on a photographic surface to produce a realistic 3D-modeled scene.